To read More About Addons refer to the Addon page. Due to their widespread popularity, Squad offers an official website for exchanging them, the Kerbal SpacePort.Īddons are great for people who have been playing the vanilla version of KSP for a while, and are looking for more of a challenge. Addons are generally made by the community rather than the developers and can greatly enhance the playing experience. They either add new parts, systems and mechanics to the game or replace existing ones.
If you have been playing Kerbal Space Program for any length of time, and have gone on the forums blogs or watched any of the tutorial youtube videos, you have probably heard of Addons.Īddons, mods or plugins are modifications to the official version of the game. 3.3 Step 3 - Placing the addon in your game.Troubleshooting?įor KerbalGPS, you need to rename all your satellite of your constellation with GPS in his name.Īll functions from Graphotron, KerbalEngineer, KerbalGPS, kOS, MechJeb, Protractor and Telemachus will be set on the pods/probes. You need to delete the StockPlugins folder in your KSP/GameData folder. Merge the new StockPlugins folder with the old folder which is in your KSP/GameData folder How to uninstall it? Put the StockPlugins folder which in the GameData folder in your KSP/GameData folder. If you keep the Stock HeatShields, the config file will add decoupler to them. If you use StockPlugins only for KerbalEngineer, I suggest you to look at KerbalEngineer's options.īy default the DRE's parts are blocked, but there's an optional version which keeps the DRE's parts and blocks the Stock's parts, you just need to merge and overwrite the DeadlyReentry.cfg file which is in the Optional folder. In stock, KerbalEngineer has in these options the possibility to don't used his part. Put StockPlugins.pnrl into the folder where AutoPruner is.Īnd in command line: pruner -prune StockPlugins.prnl If you don't want to delete these folders, you can Prune them with AutoPruner. * RocketWatch: Kerbal Space Program/GameData/RocketWatch/Parts * DeadlyReentry if you want to delete the Stock Parts : Squad/Parts/Aero/HeatShield * DeadlyReentry if you want to delete the DRE Parts: Kerbal Space Program/GameData/DeadlyReentry/Parts * Telemachus: Kerbal Space Program/GameData/Telemachus/Parts * Graphotron: Kerbal Space Program/GameData/Kerbaltek/Graphotron/Parts * kOS: Kerbal Space Program/GameData/kOS/Parts * Protractor: Kerbal Space Program/GameData/Protractor/Parts * MechJeb: Kerbal Space Program/GameData/MechJeb2/Parts * KerbalGPS: Kerbal Space Program/GameData/KerbalGPS/Parts * KerbalEngineer: Kerbal Space Program/GameData/KerbalEngineer/Parts If you don't use them on your savegame, you can delete the parts folder. This config file requires ModuleManager v2.6.X.Īll parts from these plugins can't be accessed on the editor. You don't need all these plugins for the use of StockPlugins.
StockPlugins support DeadlyReentry, Graphotron, KerbalEngineer, KerbalGPS, kOS, MechJeb, Protractor, RocketWatch and Telemachus. StockPlugins is several ModuleManager config files which adds the possibility to use a plugin without the additional parts.